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Subject:Playback is slower than normal
Posted by: osbornej76
Date:1/25/2003 5:05:02 PM

For some reason samples are playing back about 20% slower (and lower pitch) in Sound Forge 6.0

I have ACID Pro 4.0 and the samples play perfectly both in preview and when dropped into a track, however the same sample plays back slower in SF. These are mp3 and wav files from a sample collection - not ones that I have recorded.

This is really driving me mad... I have tried:

Reinstalled both SF and ACID
and
Reinstalled my Sound Blaster Live 5.1 Digital drivers

to no avail.

Your help would be most appreciated!

Jim

Subject:RE: Playback is slower than normal
Reply by: MJhig
Date:1/25/2003 6:19:52 PM

Load the file into SF. Click File > Properties > Format tab, check the "Source" sample rate (probably 44,100 Hz) > Cancel, whatever it is right-click on the sample rate in the status bar (lower right) and set it to it.

MJ

Subject:hmm, nope they both say 44,100 Hz
Reply by: osbornej76
Date:1/26/2003 2:00:04 PM

Thanks for the feedback...but the sample rate is exactly the same.

In ACID Pro 4.0 the sample sounds fine, its properties are

Beatmapped, 00:00:04.783 at 100.3 BPM, Root note: A3, 44,100 Hz, 16 Bit, Stereo, Uncompressed


in SF the file properties are the same except it says that:

the Unity Note is C5
it is Uncompressed
and it Loops(s): One Shot

am really getting frustrated at this.. any more thoughts are very welcome

Thanks

Jim

Subject:RE: hmm, nope they both say 44,100 Hz
Reply by: Geoff_Wood
Date:1/26/2003 4:40:26 PM

Maybe you have applied a pitch shift or whatever is Acid, but have not *rendered* the resultant wav file. SForge is playing the original media file without the 'bends' that Acid is applying.

geoff

Subject:RE: hmm, nope they both say 44,100 Hz
Reply by: Iacobus
Date:1/27/2003 12:06:37 PM

Geoff is right. ACID will take either Loop or Beatmapped files and change their pitch and/or tempo to match the overall project key and tempo. (Beatmapped tracks will not change key by default though.)

Render as Geoff suggested (preferably as a WAV) and all should be rectified when you bring it into Sound Forge.

HTH,
Iacobus

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