Subject:Saving with out the .sfk
Posted by: Unreal
Date:11/12/2003 9:49:58 PM
Is it possible to save files with out the .sfk files? |
Subject:RE: Saving with out the .sfk
Reply by: Jessariah
Date:11/12/2003 10:31:16 PM
Go to OPTIONS>PREFERENCES and select the FILE tab. Check the "Delete temporary files on close" box and that should get rid of your .sfk files (after you close the program out...) |
Subject:RE: Saving with out the .sfk
Reply by: Unreal
Date:11/13/2003 10:21:13 AM
Sorry but that does not work. |
Subject:RE: Saving with out the .sfk
Reply by: MJhig
Date:11/13/2003 11:04:49 AM
If you're talking about deleting all the old *.sfk files, it won't do that. For that just use Start > Search/Find > type "*.sfk" (no quotes). After it finds them all Shift-click them to select them all > right-click > delete. All gone. P.S. You may have to "Sort by type" if the search engine adds files other than *.sfk files. MJ |
Subject:RE: Saving with out the .sfk
Reply by: Unreal
Date:11/14/2003 4:12:44 PM
No seems to create new ones wether you want to or not. |
Subject:RE: Saving with out the .sfk
Reply by: Iacobus
Date:11/14/2003 9:03:08 PM
Strange. Any temporary files should be deleted when the file itself is closed. Iacobus ------- RodelWorks - Original Music for the Unafraid mD's ACIDplanet Page |
Subject:RE: Saving with out the .sfk
Reply by: CDM
Date:11/15/2003 12:02:31 PM
yes, it will create them no matter what. But, if you have that preference enabled, it will delete them when you close the files. |
Subject:RE: Saving with out the .sfk
Reply by: Unreal
Date:11/24/2003 8:22:49 PM
Thats the issue it doesnt delete them! |
Subject:RE: Saving with out the .sfk
Reply by: AFSDMS
Date:11/25/2003 8:28:29 AM
From what I remember, the SFK files cache the waveform display in SF. I've never thought of the .SFKs as temporary files. I have set a special folder for my SF temp files and that is where they go. The .SFKs are kept, at least on my machine, in the folder with which they are associated. They seem small to me, in comparison to the associated audio file. Id rather have them taking up space than wait for them to be created each time I open a file. I'm not at my workstation and I don't remember if Vegas 4 creates .SFK files. I think it does, but if it doesn't I would wonder how they cache the waveform display data. I can see your point of wanting an option. Can't count the times I've archived a project to CD or DVD and while burning realized I could have nuked all the SFKs and dropped the file count in half! |
Subject:RE: Saving with out the .sfk
Reply by: Unreal
Date:11/26/2003 1:25:44 PM
Hey engineers any one listening? |
Subject:RE: Saving with out the .sfk
Reply by: Unreal
Date:11/26/2003 1:25:50 PM
Hey engineers any one listening? |
Subject:RE: Saving with out the .sfk
Reply by: kahara
Date:12/3/2003 3:34:29 AM
sfk is indeed the graphic waveform file. Each time you open a wave file it creates it, otherwise you wouldn't be able to see the wave file ;) Since they take up only a few Bytes I'm not so bothered with having them on my disk. In SF turn on "delete temporary files on close" and "hide new temporary files". Make sure to turn of "show hidden files and folders" in Windows. This way you'll never see them again. Works for me :) |
Subject:RE: Saving with out the .sfk
Reply by: kbruff
Date:12/3/2003 12:29:14 PM
If you can write programs in like Visual Basic etc. a simple file management script can be generated that will enter a folder and identify all the files with .sfk extension and then move that to a predetermined folder which can be... the trash bin or a fake trash folder like "delete folder", etc. I have written a VB script to house keeping of my HD. Perhaps these ideas are helpful. Bye, Kevin *** |