Subject:Premiere vs Sound Forge Editing
Posted by: Halfwolf
Date:12/9/2003 12:12:34 PM
Need a little help. I'm coming from a Premiere background and I cannot seem to relate with the way that audio is edited within SF. This is my specific task: I have a recording that has a timing glitch. There is another section of the recording that is exactly like the mistimed area. In premiere I would have two stereo tracks to work with (L R for one, L and R for another) this way I could cut the duplicate section out, lay it under the glitch in the timeline, cut into the glitch, and separate the glitched area until the timing matches. Then I would replace the glitch with the new cut. The reason I want to do this in SF is the ability to redraw the waveform. Premiere cuts, while they can be on beat, many times leave an unmatched waveform and so you hear an audible click. But in Premiere I have the ability to have more than two tracks in the timeline and can slip items back and forth in time until they fit with one another. If anyone can help point me in the right direction on how best to tackle this specific edit dilemna I would appreciate it. |
Subject:RE: Premiere vs Sound Forge Editing
Reply by: Sonic
Date:12/9/2003 1:32:10 PM
Sound Forge is not a good tool for this. Probably easier to just do what you've been doing in Premiere, then render section with the discontinuity you introduce to a new file and fix it manually in Forge (with pencil or whatever), then fly the fix back into Premiere. I do have to point out that this sort of thing is trivial in Vegas. If you haven't tried it, you should give it a whirl. J. |
Subject:RE: Premiere vs Sound Forge Editing
Reply by: Rednroll
Date:12/9/2003 4:53:46 PM
Yeah, this type of editing is ideal for Vegas, and Sound Forge together. Vegas would be ideal for the replacing of 1 section with the other, but then if you find yourself not able to do that, then you could just right click on the section and do an "open in Sound Forge". Once in Sound Forge, you would use your pencil tool and draw the glitch out, hit save and everything gets updated in Vegas. Seemless integration for this type of work, I've done it many times. Oh yeah, you can edit the video in Vegas also, which you will find much quicker and user friendly in Vegas compared to Premiere. You'll have to give it a try and see if you're ready for that jump though. |
Subject:RE: Premiere vs Sound Forge Editing
Reply by: Chienworks
Date:12/9/2003 7:45:50 PM
Aligning a edit like this isn't quite as easy in Sound Forge as it is in Vegas, but it's still doable. Eyeball the cursor as closely as you can, then Paste/Mix and set the mix to 50%/50%. Test this paste to see how close it is. You'll be able to see the two waveforms superimposed on each other and should be able to make a very close guess for adjusting the sync. Place the cursor at your new guess, undo, and Paste/Mix again. When you've got it right, undo once more and do a simple Paste instead. Alternatively, if you need to blend the new section into the existing sound you can do a Paste/Mix set to 0%/100% and enable the Fade Edges function. |