Subject:echo reduction
Posted by: jackal
Date:11/5/2004 2:39:35 PM
A new client has delivered a room full of hard surfaces fed to a short shotgun. Sounds like the batcave. I have heard tell of a way to extract some usable audio from echo-ridded track. Don't know how. Thoughts? |
Subject:RE: echo reduction
Reply by: musicvid10
Date:11/5/2004 5:22:08 PM
**a room full of hard surfaces fed to a short shotgun** Here is the link, but I am almost certain it will not help in this case. http://mediasoftware.sonypictures.com/forums/ShowMessage.asp?ForumID=3&MessageID=322408 |
Subject:RE: echo reduction
Reply by: rraud
Date:11/5/2004 6:23:26 PM
Slap echos/early reflections are pretty much impossable to remove. By your discription, I think your SOL; Sorry. |
Subject:RE: echo reduction
Reply by: musicvid10
Date:11/5/2004 7:34:46 PM
** Slap echos/early reflections are pretty much impossable to remove.** Yup, I agree. BTW, I can think of NO situations to use a shotgun indoors except on a very large stage or indoor arena. |
Subject:RE: echo reduction
Reply by: mpd
Date:11/8/2004 7:20:48 AM
There are a few ways to do echo-cancellation, but I don't know of any DX plugins that do it. The telephone company uses two types of echo cancellation (near-end and far-end). You may be able to run the sound through the far end algorithm, but telco is only 8 kHz and I'm not sure if it will handle multiple echos. The two standards for echo cancellation are G.165 and G.168, but I forget which is which. You may also be able to do something if you can get a good impulse response of the room recording with the same mic, and perform deconvolution. You may want to post your question on comp.dsp. I know the theory behind these techniques, but I don't know of any software off the top of my head that will do either. |