Title rendering problem

Rv6tc wrote on 4/15/2007, 1:57 PM
I am making a title for a friend's project. The part I'm working on is the name of a painter that flies in, letter by letter to the backdrop. The letters start out very small, off screen and I used 3-D source for each line.. and each line is a letter in his name. I got the effect I wanted and it pre-renders fine (Shift B). But, when I try to render the project to anything, AVI, MPEG, WMV it locks up Vegas to the point I have to use Task Manager to close it.

I've narrowed it down to this. The guy's name is ten letters... thus ten lines on the time line. It will render eight lines (any eight for that matter) just fine. It's when you add the ninth (or tenth) then it locks up. And it locks up on the keyframe where that letter (#8) starts moving.

I totally re-did the project from scratch this morning, thinking something was corrupt in the first one. I've tried it on two different computers. I've tried rendering the first name then his last to AVI then adding them to a seperate veg and splicing them together... But since the letters fly in separtely, There is no way to keep both names on the screen at the same time. (I did a mask, and thought it would work, but the drop shadow on his first name disappeared and it was very noticable).

This should have been easy. It should ahve taken 30 minutes and it's been a day and a half and I'm totally out of ideas. If you have any ideas, I'd appreciate any help. I can e-mail you the file (I don't have a web server). Email me at rv6tc (at) yahoo.com

Thanks,

(pulling my hair out!)

Keith

Comments

dsf wrote on 4/15/2007, 9:37 PM
I have this right? Vegas renders 8 timelines but no more?

If it looks okay on Vegas preview but the only problem is that Vegas refuses to render 10 timelines, then couldn't you render, say, the complete first 5 timelines to AVI, then insert that rendered timeline as one timeline above the remaining timelines and then render that. I did this a lot in Video Factory which only allowed 3 video timelines. (But I gather that is what you tried when you say you “spliced them together.”)

If Shift-B renders okay, that is a file saved somewhere. A more knowledgeable person may be able to tell you where it is and you could just use that file.
Tim Stannard wrote on 4/16/2007, 4:23 AM
From what I can gather Shift-B is a pre render to RAM and so there will be no file.
Shift-M Prerenders to a file in whatever folder is specified in File | Properties (Video Tab)
Does Shift-M work or crash the system??
Rv6tc wrote on 4/16/2007, 7:30 AM
I haven't tried a Shift-M, but I will and let you know.

I was able to make a random project, and I just added ten lines of "Sample Text" and gave each one some 3-D track motion, and that, too crashed my system.

I just finished a project that had more than ten lines of vidoe with 3-D track motion, so I assumed that the text would be no porblem. I don't know if it's me, or a bug.

Keith
Tim Stannard wrote on 4/16/2007, 1:44 PM
I just ran a few tests recreating your original attempt. Guess what - EXACTLY the same thing happened. Shift-B works fine (and only takes seconds) Shift-M gets slower and slower until finally (I think at the point the ninth character begins to appear in the viewable area) everything except the "time elapsed" and "estimated time remaining" hangs.
This is on a Core 2 Duo 6600 system with 2GB 800MHz Corsair RAM. System/Program drive is a 400GB 7200 SATA 2 drive. Data (inc prerendered files) is on two 400GB SATA 2 RAID 0 (striped)

I also tried rendering this as a series of small regions. All OK until exactly the same place. Off to try it with video now.....
Tim Stannard wrote on 4/16/2007, 2:30 PM
...well, waddyaknow? 12 tracks of video with 3D track motion renders no problem on my system (takes a while whereas pre-rendering to RAM is pretty quick - the difference is far greater than can be accounted for by the difference in speed between RAM and Hard Disk - don't understand that one)
Anyway, the problem occurs with text and not video. I think we may be looking at a bug.
Anyone from Sony want to comment?
dsf wrote on 4/16/2007, 7:11 PM
>>>Tim Stannard: 4/16/2007 3:30:51 PM: “I think we may be looking at a bug. “

Of course it’s a bug. I could tell you a few more that Vegas has. And if you're waiting for Sony to fix them, good luck. The problem is, what is the workaround?

Render a few timelines at a time, then re-enter them as one timeline in your project and render again.
mrBun wrote on 4/16/2007, 7:31 PM
I use Vegas to render our game trailers and DVD sales tools.... I am supplied a lot of my material as png sequences with alpha...
I have found that Vegas will simply lock up on me if there are too many tracks for it to cope with...
So, I lay out my screen and put all my events where they need to be in the timeline along with any animation, of shadows etc (sometimes I can have 15-20 lines of animation).
Once I have it set up, I mute the tracks on top and render from the bottom up as uncompressed avis... as many tracks at a time as I think Vegas can take without locking up my machine.
Then I mute the rendered tracks and drop the avi on the timeline.... unmute as many unrendered tracks as I think will work....rinse and repeat..... output the final pass as mpeg2.....
Hope this helps,
Geoff