Subject:Does SoundForge 9x import Broadcast WAV files?
Posted by: Al Rude
Date:10/7/2007 1:20:39 PM
I have seen elsewhere that SoundForge 9x can import up to 32 mono channels of audio [16 stereo] but can it import/export Broadcast WAV’s like the files created by Mackie HDR/MDR/SDR recorders? |
Subject:RE: Does SoundForge 9x import Broadcast WAV files?
Reply by: Kennymusicman
Date:10/7/2007 3:58:46 PM
Have you got a short sample file - I will then be able to confirm or not if you want a practical test on your material. I thought broadcast wave were essentially the same as normal wave except with additional header info? Ken |
Subject:RE: Does SoundForge 9x import Broadcast WAV files?
Reply by: Al Rude
Date:10/7/2007 5:45:21 PM
Unfortunately I don't currently have any short files at the moment. I’ll see if I can edit something for the purpose. I primarily use my SDR for live capture. The "broadcast" part of the wave file contains time info which allows synchronous import of multi-track files. One of my typical recordings would be 12 to 24 tracks and 45 to 90 minutes in length. |
Subject:RE: Does SoundForge 9x import Broadcast WAV files?
Reply by: Kennymusicman
Date:10/8/2007 5:34:24 AM
With regard to sync'ing - I just chuck a short test tone sine wave at the beginning of all 24 tracks when importing from a 24track drive. Then it only takes a couple of secs to line them back up together, without any worries about file format. But create a short version for me, and I'll have a little play here. Ken |
Subject:RE: Does SoundForge 9x import Broadcast WAV files?
Reply by: MarkWWW
Date:10/8/2007 11:49:10 AM
SF9 can open multi-channel (and stereo) BWFs just fine. I've used it with multichannel BWFs from a Zaxcom Deva recorder, and it should be fine with the Mackie recorders too (though I haven't used them myself). Unfortunately, SF9 doesn't really understand the BEXT chunk (the additional chunk that contains the timestamp, etc) so you can't display or edit this data. When saving WAV files, SF9 does not allow you to add a BEXT chunk, so you cannot create a BWF in SF9. However it does preserve the original BEXT chunk when you save an edited version of a file if it originally had a BEXT chunk (i.e. you can open, edit, and save an existing BWF file without losing the timestamp data) which may be all you need in practice. If you do a search in this topic for "BWF" you will find a number of posts on this subject, including a couple from Sony giving their official word on the subject. Mark Message last edited on10/8/2007 11:51:22 AM byMarkWWW. |
Subject:RE: Does SoundForge 9x import Broadcast WAV f
Reply by: Fredv
Date:10/8/2007 7:06:29 PM
I've noticed that files on a WireReady automation system can be imported (even edited over the network) without harming the data in the RIFF header. I do it all the time. Open, fix, and Save. No harm done to all the metadata. The one thing I wish Sony would do is allow for a Save-As in the WireReady format, like they do for Scott Studios. It would save me a heck of a lot of time, and I wouldn't have to two-step new content. Sony really does me a disservice by not allowing this in their software. |