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Subject:any chance of 16th triplet snap?
Posted by: PHATDRUMS
Date:11/11/1999 6:46:00 PM
when using loops or trying to make your own with a slight swing feel straight sixteens just dont cut it and trying to do it by ear is very slow even adding single hits to a swung loop is hit and miss (ie not very tight) so is there any chance of some triplet snaps on any future update/upgrade please i need to groove, even my atari used to go to 64t's please consider it would improve agreat product |
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Subject:Re: any chance of 16th triplet snap?
Reply by: SonicJG
Date:11/30/1999 4:42:00 PM
Different snap multiples are certainly on the scope for future versions, but it's difficult to tell when we'll be adding this feature. It will be a little tough to implement, so it could take a while to get it added. Best, Joel Victoria Newton wrote: >>when using loops or trying to make your own with a slight >>swing feel straight sixteens just dont cut it and trying to >>do it by ear is very slow even adding single hits to a >>swung loop is hit and miss (ie not very tight) so is there >>any chance of some triplet snaps on any future >>update/upgrade >>please i need to groove, even my atari used to go to 64t's >>please consider it would improve agreat product |
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Subject:Re: any chance of 16th triplet snap?
Reply by: DataCowboy
Date:12/7/1999 11:41:00 AM
If it isn't possible to get the additional snap to's in the next version, could an interim feature be added to allow the user to explicitly set the length of the loop section in "Acid Ticks" or in note lengths instead of having to use the drag/grab method? Then at least accurate triplets could be done. Chris (aka DataCowboy) www.thefreeside.com Joel wrote: >>Different snap multiples are certainly on the scope for future >>versions, but it's difficult to tell when we'll be adding this >>feature. It will be a little tough to implement, so it could take a >>while to get it added. >> >>Best, >>Joel >> |