Subject:The one feature I wish SF9 had
Posted by: Cliff Etzel
Date:1/16/2008 1:32:04 PM
This is about my only gripe with Sound Forge. Case in point - In Adobe Audition, I can capture a section of audio, copy it to the clipboard, and apply a very accurate noise reduction filter that makes my jaw drop. The audio sounds clean with no artifacts. Sound Forge's Noise reduction tool makes you jump through several hoops - and doesn't even come close to what Audition's Noise Reduction tool does. I have read over all the tutorials I can find on the net with regards to applying the Noise Reduction filter in SF9, but I am left wanting and disappointed with the results I'm currently getting. Maybe I've missed something in the process, but Adobe has SONY beat in this one very critical area for me. Really sux. :-( Cliff Etzel - Solo Video Journalist bluprojekt Message last edited on1/16/2008 1:32:20 PM byCliff Etzel. |
Subject:RE: The one feature I wish SF9 had
Reply by: Kennymusicman
Date:1/16/2008 2:31:24 PM
Send a clip somewhere, and I'll have a play - I use the noise reduction a lot - and get amazing results with what I have to work on - and it takes little effort (based on what I'm generally cleaning) Also, post a result of what you get from Audition so I have something to compare against. |
Subject:RE: The one feature I wish SF9 had
Reply by: Cliff Etzel
Date:1/18/2008 12:29:08 PM
Kenny -What is your typical work flow for using SF9 Noise Reduction - which is the PRIMARY reason I use SF in the first place in conjunction with Vegas Pro 8 for video work. I specifically use SF9 for cleaning up things like 60 cycle hum, etc in my video footage. With Audition - you go to spectral view, select a section of audio, capture it to the clipboard, select the entire clip, then apply it. Very simple - and the audio sounds excellent. With Sound Forge, what I have discovered so far is you have to apply either parametric or paragraphic tweaking, then apply the noise reduction filter - and then you still end up with the tinny underwater sounding audio artifacts. I would much prefer to stay inside all SONY apps since I find they integrate very well together - but I am beginning to wonder if Adobe really does have a better set of apps for doing video post production. Cliff Etzel - Solo Video Journalist bluprojekt |
Subject:RE: The one feature I wish SF9 had
Reply by: Kennymusicman
Date:1/18/2008 12:45:35 PM
Typically... In short. I open up audio file, normalise, open up noise reduction, select one of my presets, and click ok. Trim as necessary. job done. (and no eq'ing) more helpfuly... I use a preset that features auto-capture to capture a noise print from a "silent" (read, non needed area of audio file). Then adjust reduction value, and often use mode 3 IIRC. This methadogy accounts for any noise prevalant throughout the entire audio file, be it audio hum, computer noise etc. If I need to do "key-hole" surgery, I use other techniques. As I said - post a clip (or email me) and I'll have a fiddle. Can give you some pointers on what I would actually use on your footage then - since naturally each audio file is different and needs to be treated as such. Ken |
Subject:RE: The one feature I wish SF9 had
Reply by: Chienworks
Date:1/18/2008 2:37:44 PM
"With Sound Forge, what I have discovered so far is you have to apply either parametric or paragraphic tweaking," Why? You make it sound like you can't get into noise reduction unless you do this. Is this the case? I don't have to do this. "then apply the noise reduction filter" Noise reduction should always be the first step. If you do anything else to the audio first you make it much much harder for noise reduction to work well. Noise reduction works best on a constant noise. If you process the sound at all then this can change the noise from point to point through the file and make noise reduction vastly less effective. " - and then you still end up with the tinny underwater sounding audio artifacts." You're applying too much noise reduction. Try a smaller amount, then capture a new noise print and apply a small amount again. |
Subject:RE: The one feature I wish SF9 had
Reply by: rraud
Date:1/18/2008 3:57:48 PM
The NR-2 plug always works great for me. The "secret"... to getting optimum performance is an accurate noise print. (a short segment, -milliseconds- of "room-tone" or "atmos"... i.e; space between words, sentences or songs) The factory pre-sets are pretty much useless except for maybe tape hiss or 60Hz hum. |
Subject:RE: The one feature I wish SF9 had
Reply by: rraud
Date:1/18/2008 3:58:45 PM
The NR-2 plug always works great for me. The "secret"... to getting optimum performance is an accurate noise print. (a short segment, -milliseconds- of "room-tone" or "atmos"... i.e; space between words, sentences or songs) The factory pre-sets are pretty much useless except for maybe tape hiss or 60Hz hum. |
Subject:RE: The one feature I wish SF9 had
Reply by: pmooney
Date:1/18/2008 6:32:44 PM
Moving the discussion back to the stated topic..... I wish SF 9 had a plug-in or tool that acted as a "brainwave generator", whereby you could add binaural beats into any sound. Cool Edit Pro used to have this feature, and Adobe kept it in for Audition 1 and 2, though it is not present in SoundBooth CS3. I know there are other ways to get binaural beats into a recording, but in this particular fashion, one didn't need to ADD any new sounds to get the effect. The tool draws it out of the existing sound you are playing with. |